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Video games, exergaming can reduce childhood obesity

GameSquad study shows children lose weight with video games, fitness coaching & step tracker

Video games have long been accused of killing children’s keenness to spend time outdoors, thus contributing to the childhood obesity problem. However, a new study shows that it can also work in reducing obesity.

The study from LSU’s Pennington Biomedical Research Center showed that video games, in combination with fitness coaching and a step tracker, helped overweight children lose weight. It also lowered their blood pressure and cholesterol and increased their physical activity.

The results of the GameSquad trial will be published in an upcoming Special Issue of the journal Pediatric Obesity.

“Kids who gain excessive weight and are not physically active can develop early signs of heart disease and diabetes. They may also struggle every day with asthma, sleep apnea, and the other psychological and health challenges that excess weight and obesity can bring,” said Dr. Amanda Staiano, PhD, director of Pennington Biomedical’s Pediatric Obesity and Health Behavior Laboratory and the study’s primary investigator.

Exergaming, or playing video games that require physical activity, may be able to help, she feels.

“Screens are everywhere in our lives, and they are here to stay. Kids spend half their waking hours in front of screens,” said Dr. Staiano. “I’m looking for ways to use those screens — smartphones, computers, televisions and tablets — to incorporate more physical activity into kids’ lives.”

The GameSquad study enrolled 46 children ages 10 to 12 who were overweight or had obesity

The GameSquad study enrolled 46 children ages 10 to 12 who were overweight or had obesity. Half were girls and more than half were African-American. The study randomly assigned children to a “gaming” group of 23 families or a control group of 23 families.

The gaming group was encouraged to meet the national recommendations of 60 minutes per day of physical activity. The children received an Xbox 360, Kinect and four exergames (Your Shape: Fitness Evolved 2012, Just Dance 3, Disneyland Adventures and Kinect Sports Season 2) and were asked to play these at their home with a friend or family member for six months. They also received a “challenge book” to complete three one-hour gaming sessions each week and a Fitbit to track their steps each day. Each child and parent or parents also took part in regular video chats over the video game console with a Pennington Biomedical fitness coach to monitor their progress.

Children in the gaming group:

• Reduced their body mass index by about 3 percent while the control group increased their BMI by 1 percent.

• Reduced their cholesterol by 7 percentiles while the control group increased cholesterol by 7 percentiles. In other words, the kids in the gaming group remained in the healthy range. The increase in the control group’s cholesterol levels pushed them into the borderline category for high cholesterol.

• Increased their physical activity by 10 percent while the control group decreased their physical activity by 22 percent.

• Increased their self-efficacy, or their belief about personal control, toward physical activity, which predicts exercise adherence.

This work was supported by the American Heart Association and two center grants from the National Institutes of Health.

MediBulletin Bureau
MediBulletin Bureau
A team of experienced and committed journalists. Working under guidance of Dr. O. P. Choudhury. You can reach us at: bureau@medibulletin.com
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